![Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3 Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3](https://www.gmw3.com/wp-content/uploads/2018/06/Robo_Recall_MBFR_image2.png)
Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3
![Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Hardware & Performance - Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Hardware & Performance -](https://forums.flightsimulator.com/uploads/default/original/3X/a/f/af10e161e94a364d5dd4839a243ea5f18b448308.jpeg)
Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Hardware & Performance -
![Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3 Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3](https://www.gmw3.com/wp-content/uploads/2018/06/Robo_Recall_MBFR_image1.png)
Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3
![Rumour: PSVR 2 to have 4.1MP per-eye, foveated rendering AND head-mounted haptics in amazing upgrade | EyeEngage | Virtual reality | Augmented reality Rumour: PSVR 2 to have 4.1MP per-eye, foveated rendering AND head-mounted haptics in amazing upgrade | EyeEngage | Virtual reality | Augmented reality](https://www.eyeengage.com/wp-content/uploads/2021/05/psvr_new_controller.jpg)